It's even more important to keep in mind how C4D works today and how it will work in the future. Most 3D artists wear many hats and do all of the things, so both CPU and GPU will be of equal concern. You could use it primarily for modeling or animation which are CPU-reliant tasks, or you could use it mostly for texturing and GPU rendering which are reliant on GPUs, or both! This means it’s important to get specific PC configurations that are optimized for your specific workflow. Until the new M1 chips get into the Mac Pros, we can’t really recommend buying a 2-year-old Mac Pro for 3D work-which would be almost double the cost of a similarly spec’d PC! That being said, stay tuned to this space as we’ll be updating our recommendations as things develop.Īs evident by the huge variety of work being done in the 3D space, there’s many ways to use Cinema 4D. For 3D professionals, there’s not much to talk about on the Mac front at this point. Alas, this is why we’re not going to be covering Mac setups - for now at least. They laid out that if I wanted the most bang for my buck, to use the 3D software I wanted to use without a hitch, and not go broke.I should go PC. In that first conversation with Puget Systems back in 2020, we had to have a tough talk.
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